Collie model, by Rex Collie

Based on this art: https://www.furaffinity.net/view/32547366/

This model contains a mesh, armature, UV unwrap, texture, and a single shape key for an open mouth.
This model can be used with or without a collar, which is included.
In unity, dynamic bones can be applied to the tail, ears, head fur, and collar tags.

Unity package requires Dynamic bones and the VRChat SDK 2.

To make symmetric edits to the model I recommend the following:
 - Make the edits to the mesh that has the mirror modifier
 - Copy the mesh, and apply the mirror modifier using this script: https://github.com/naelstrof/ApplyModifierForObjectWithShapeKeys
 - The script is necessary as stock Blender is unable to keep shape keys when applying the mirror modifier
 - Copy the collar mesh and join it with your unmirrored mesh

