Border Collie model, by Rex Collie
Model has a low-poly mesh (~5000 triangles), is fully rigged, and has bones for eyes, and bones in the tail and ears for dynamic bone use. There is one shape key for mouth movement.
The entire model is symmetric, so if you want to make non-symmetric edits then you have to apply the mirror transform. Blender does not allow applying a mirror transform if you have shape keys, so you need to use an external script such as (https://github.com/naelstrof/ApplyModifierForObjectWithShapeKeys). Or just delete the shape keys if you don't want them. It is necessary to use a script like this for the shape key to appear in Unity when you export as a fbx file. You would then have to make a new UV unwrap to paint the sides differently.
